Batman: Arkham Origins Blackgate – one of the worst metroidvany recent years. Game oversaturated inappropriate moments and endless legwork from place to place. Meeting with the bosses make the only right way to look through the weft spiked corridor. Acrobatics discourages primitivism. Illustrative example of how not to make games.
Three months after the events of Batman: Arkham Origins, when Batman put dangerous criminals of Gotham City in prison Blackgate. But they rebelled and seized power there. The police can not storm the jail, held hostage by the bandits are the guards, so Batman is forced to deal with the crisis in splendid isolation.
Upon arrival, it turns out that each of the three areas Blackgate is controlled by one of the kings of the underworld. Joker, Penguin and Black Mask set their own rules and do not rush to find each other a common language. Return them to the camera has been Batman, simultaneously trying to get to the hostages. The plot resembles an ordinary pursuit of gangsters. Rollers as carelessly drawn comics and monotonous recitative actors underscore unprincipled this component.
The first minutes of the authors give the impression that before you metroidvaniya classic. Batman moves in two dimensions, many areas are closed to acquire relevant gadgets, battles relegated to second place.
Fisticuffs became much easier. Batman flailing enemies nevalyashek one button, and the other intercepts their attack. Sometimes you need to stun enemies or jump cloak behind them. New tricks or variety enemies authors not honored. Well, that fights are not complicated and are not permanently distract. Clashes with gunmen also indecently simple. Enemies behave stupidly revealing, but obvious choices reprisals against them in excess. In addition, the creators whether failed, or were afraid to stand against Batman many armed thugs.
Overcoming obstacles in Blackgate done in the tradition of the “big” game series. Batman with a hook-cat clings to certain projections and peremahival over the precipice. Falling into the abyss perhaps only in certain places and if try hard.
Almost all the gadgets needed to get into the hidden corners of Blackgate, lit up in other parts of the series. Batman explodes certain walls, tears lattice ventilation shafts, moved across the gap and throws betarangi in switchboards. But secondary arsenal – the minor problem of the game.
After finding the gadget to his aid sought after in almost every room for the same purposes.Moreover, many of the objects become interactive only after Batman scan them in a special mode that can not be used while running or walking. In most cases, it is obvious what to do with an obstacle, but without pre-scanning can not do that annoying.
Unlike the other two-dimensional metroidvany Blackgate world is not flat and does not consist of “squares.” The authors built a solid three-dimensional maze with intricate lined routes. In certain places Batman can not only move left and right, up and down, but also inland locations. The third dimension is only available in the authors conceived scenes, not all transitions are easily detectable.Often, you do not understand where the road goes over how to get to the goal. Map to the Deluxe Edition is shown in isometric perspective, but it can not rotate and clarity it is different.
Circumstances are constantly sending hero from one area to another. And upon arrival at the specified point Batman has to perform simple actions, and then do not a short path in the opposite direction. Closer to the climax creators arrange another long race on hateful decorations.
With bosses also not going smoothly. Pair collisions follows the traditions metroidvany – during the fight we have to find an unexpected application to multiple gadgets. Unfortunately, some fights puzzles roll into a series of trial and error, because the slightest slip-up leads to death. Battles with other known criminals, including the final boss, wrapped mini-game with alternating strokes and interceptions.
Lack of a good hard test minimizes the value of secrets. Additional damage, armor or a new suit merely facilitate the already simple campaign. But to get them, attention is drawn to search for secret passages that quickly bored. “Detective” Batman activity is reduced to tracking down clues for that issue concept art.
Appearance does not cause much rejection. But races at familiar locations coupled with banal design do their dirty work – on the environment becomes ill by the end of the first third of the campaign. In Blackgate no luxury and slug species mad madhouse named Dr. Arkham. This is the ordinary prison.
From primitive fights, no less primitive quiet attacks, repetitive moments using gadgets annoying battles with the bosses, as well as attempts to understand the structure of the world in continuous running around back and forth and develops six-hour adventure. This chapter biography of Batman is better to skip even the most devoted fans of the hero.
- Two well-made boss fights
- Oversupply obvious points associated with the use of gadgets
- The need to constantly scan the room
- Made unsuccessful battle with the majority of bosses
- Card has become better compared with portable versions, but it can not be called easy
- Too often run in familiar places
- Banal design locations
- Low complexity makes the search campaign secrets waste of time