Authors Castlevania: Lords of Shadow 2 built big world maze, got rid of the fixed camera and do not forget about the numerous bosses. It seemed that he – a step towards fans of the traditional “metroidvany”! However, the game tends to be biased towards the battlefields, and the combat system is not able to maintain interest in the permanent destruction of monsters.
Glorified humanity defender Gabriel Belmont turned into an immortal bloodsucker, Dracula and called himself plunged into eternal sleep in his castle. A century later, peace hero broke his ancient enemy Sobek. But Dracula called for a good purpose. He must deal with the minions of Satan and prevent the arrival ofthe supreme demon in our world. If a vampire cope with the task, it as a reward will relieve the burden of eternal life.
Starting Lords of Shadow 2 discouraging. Stretched training sins repetitions. Campaign swings a good two hours and impressive with an explanation any more or less significant trifle.
Next story rushes in time and space, and at the same time divided into two parts. In one – Dracula communicates with his son, his wife and a loving family man shows. In another – hunts demons and faced with the machinations of corporations. History balances between melodrama in the entourage of dark fantasy and the standard save the world. Characters appear, talk about the eternal and quickly disappear. The narrative does not carry and is not shocking, yet cunning plan Dracula becomes obvious and it happens only under the curtain of the entire presentation.
Dracula often engaged in the extermination of monsters. As the main weapon he still uses the whip with minor visual differences. But when activated Light Magic vampire now brandishes a sword. Dark Magic, bestowing additional damage appears in the form of gloves. For each of the three types of weapons, a separate set of improvements that are purchased for the resulting experience.Furthermore, the use of a particular coupon increases its efficiency.
The idea seems to be good and opens up a wide range of opportunities for the development of character. But this is only an illusion. Magic consumes energy. Fill up or it can be in the fight, which is not easy because it is necessary to avoid damage, or in special shrines, but they are rare. So whip remains a major ally in the fight against freaks and other weapons is reserved for special occasions.
Free camera did not save the battle of old problems. The operator kept the habit of showing the figure of the hero on half the screen and keep opponents out of sight. In the heat of battle is not always possible to adjust the viewing angle. Lacks features and capture target to attack a specific monster, Dracula, and did not beat anybody. In addition, he is forced to deal with opponents, including narrow corridors and small venues. In such circumstances, the loss of control quickly turns into a defeat.
Adventure component Lords of Shadow 2 pleases less. Skills needed to gain access to all corners of the world, a little. Some (eg, double jump) are copied from the first part. Others, such as the possibility to turn into mist and pass through the grating used in obvious situations. Almost all skills are available in the first third of the campaign. Moreover, after the acquisition of a particular author’s ability to allow plenty enough of him, and then either forget about its existence, or roll into samopovtor.
The real problems begin in situations in which Dracula lurking in the shadows, sometimes in the form of a rat by robots or monsters. Here it is necessary to seek out the only sure route to the “broad daylight.” Any deviation from the invisible plan, crafted by the authors, turns death. Worse, the stealth missions are on the heels of Dracula almost to the final adventure.
Of speed, but monotonous battles, disgusting stealth attacks and acrobatics straight up most of the game. Developers use proven method to alternation of situations, but it does not help. Lords of Shadow 2 is practically devoid of fresh ideas.
No claims only to the boss fights, of which there are in excess. Some fights are divided into several phases and staged scenes are interrupted. Any – are classic duel of two superheroes without unnecessary elements. Each meeting captures and makes dance with excitement in the arena.Pleasant and that all bosses are allocated primarily combat talents and not survivable.
World Lords of Shadow 2 is composed of two distinct parts. Modern city buildings disappointing commonplace, featureless blocks and laboratories with a heap of different instruments. Dracula’s castle complex, by contrast, submits Gothic architecture, fabulous views and clouds shrouded cathedrals. Alas, the whole concept of peace and free camera played a cruel joke with the appearance of the project. There is no diversity of scenery of the first part, and the former is no detail.
Fans of the first part will not find in the continuation of the former scale. Those who want to touch the classic “MMOCWRPG” will be disappointed in the face of meager set of skills and a lack of interest situations outside of battle. Boss fights are the adornment of the game, but the murder of ordinary enemies easily bored and clumsy stealth mission may bring into hysterics. This is a mediocre thriller that is difficult to recommend to anyone.
- Variety, moderately challenging boss fights
- Lots of useful and well-hidden secrets
- Good decoration Dracula castle complex
- Dull start
- Mostly boring story
- Features combat system often forced to use only the whip
- Oversupply tedious battles with ordinary enemies
- Few skills, and almost all are available in the first third of the game
- Shockingly made stealth missions
- Mediocre design of modern city