In role-playing games studio Spiders have two things in common. First – this is the original foundation.Of Orcs and Men offers a look at the conflict of men and orcs under unexpected angle, and Mars: War Logs bribed entourage. But the original basis is the only redeeming feature of these games. The sad trend continued in the new project studio called Bound by Flame.
Another fantasy world on the brink of extinction. Undead army under the command of the Ice Lords swept away everything in its path. In an attempt to save the remains of civilizations magicians want to crank out a ritual that can change the outcome of the conflict. Protect them mercenaries, among them wormed warrior nicknamed Vulcan (Vulcan). Next attack enemies sanctuary, something goes wrong, and Vulcan settles demon.
|Publisher||Focus Home Interactive|
|Published in Russia||1C-SoftKlab|
|Released Games||May 9, 2014|
Before proceeding to the campaign, you can choose the name of the protagonist, gender and appearance of a poor set of blanks. However, no matter what name you may come up with his hero, the other characters still call it Vulcan.
Bound by Flame story is impossible to take seriously. Most of the plot twists, turns filed in the format of “talking heads.” Potentially spectacular moments, like the attack on the city and atrocities Ice Lords, developed somewhere in the distance and casually mentioned in a poorly written dialogues.
Intonation actors eloquently about modest budget game. It is difficult to empathize with grief girl, when she is yelling bad voice, then it goes to the announcer. Sketchy, coupled with a mediocre script killing effect of many dilemmas. Absolutely no difference which of the cohort dummy hero punishes who save lives, and what will follow.
Individual decisions are being forced to think awhile. In certain circumstances, volcano or amenable authorities demon or refuses his offer. On this depends the appearance of the protagonist and some characteristics. He grows horns, and it turns into a fiery monster, or retains human form.
Surrounding hero reality underlines the implausibility of what is happening. The world consists of a set of in-line locations and small settlements. Most residents are screwed tightly to the ground and unable to utter a single sentence. Disappointing that the authors did not bother to get a really small levels.Beautiful views of the entire game is typed just a few pieces. Only detailed models and heroes bosses allow escape from featureless landscapes.
During the time of entry Volcano mastering the basics is not the worst, as it may seem, the combat system. Hero or rack “warrior” cuts undead two-handed sword strikes and blocks, either in the form of “Ranger” wielding two swords, evading attacks and attacks by stealth patrol. Mercenary well drawn with a crossbow. Subsequently, the list adds fire magic abilities.
Cost to get outside of training as a dream of a strong insurgent burn with hope. Enemies attack en masse, to win it is necessary to block their attack at the last moment, but to catch the right moment, you can not because of the strange animation movements and no less strange rendering this feature.
Transition to the “Ranger” does not bring happiness, because the hero can only recoil back, but does not commit evasion. As a consequence, to avoid a barrage of punches fails. Magic and help crossbow are two basic methods of warfare, not a full replacement for them. Arrows and mana runs out quickly, forcing to go into melee.
The game can not quickly and accurately switch from one enemy to another. Target capture system works anyhow. Inconvenient camera becomes another source of irritation.
Vulcan designed to help companions, each with their own set of skills. The hero can take one companion company, whether warrior, archer, healer or dark magician. But his friends do not respond to orders and act on your own. Occasionally there is the use of them, but in critical battles they die in the first few seconds.
All of these problems fall on a mercenary in the first act. Tiny locations that serve as arenas teeming with monsters. Once it becomes clear that the rush to them openly akin to suicide, and attempts to deal with enemies in stealth becomes a series of trial and error.
Bound by Flame pushes the player to search for holes in the mechanics, of which the excess. Of course, the fun of any such pastime, especially since the authors are not strained in the process of creating varieties of enemies, and Vulcan constantly fights with the same type of freaks.
Bosses are so “thick” that fights with them resemble a vain attempt to cut the steel bar enclosed teeth.Combat mechanics problems for a couple of likely die from two-three strikes and re replay long confrontation only increase resentment.
But uncomplicated system improvements and creating different things is a good tool in the struggle for survival. Almost every piece of equipment can be improved. This requires supplies that are used to create and arrows and healing potions. Ingredients hero receives including dismantling unnecessary things.
Developers Finishes Vulcan (and the player with him) in the final third of the adventure, where the protagonist is faced with dangerous opponents who freeze it, beat magic and covered with thick armor. Bosses acquire support and minions attack in pairs.
Authors have failed to either tell a fascinating story about the struggle with evil, nor to build a workable combat system. As a result, the game gradually sinking into a sequence of exhausting battles, reaching its climax at the meetings with the bosses, and boring dialogues. Confronting the hero and his inner demon rarely rears its twelve hours of the campaign (when performing almost all side quests) and unable to brighten shocking experience of the game.
- Badsome with the idea of the hero and his inner demon
- Simple but useful upgrade system equipment and making things
- Mediocre plot, served in the format of “talking heads”
- Most moral choices do not cause any emotions
- In battles, much depends on chance
- Often it is necessary to look for holes in the mechanics to deal with enemies
- In critical battles of teammates useless
- Shockingly balanced boss fights
- The sharp jump in difficulty in the final third of the campaign
- World – a collection of small locations