Review BioShock Infinite: Burial at Sea – Episode 2 – last journey
Studio Irrational Games goes into eternal rest with his head held high. The second episode additions Burial at Sea to Bioshock Infinite gives a chance to try out for the show unusual survival techniques competently combines intense clashes with enemies and connects parallel worlds into a single unit, giving an explanation on the more or less important issues.
After a disappointing first episode finale Elizabeth remains one underwater metropolis Rapture.Moreover, in the end, she lost all her skills on the movement in time and space and forgot how to pick locks “on automatic” – now this process is presented in the form of mini-games. But it does not stop trying to save the heroine from the little sister from the clutches of the villain Atlas.
History supplement fills the void in history, combines air and underwater city. Communication between the big daddy and little sister, Elizabeth past, the origins of the universe and the important components remain in question the motives of some characters are intelligible explanation. Atlas is revealed as a calculating and cruel man, and Elizabeth is forced to get used to the fact that it no longer sees the future.
In addition provided a summary of the first Bioshock. But to fully understand all the quirks of the plot should be well know the history and Bioshock Infinite, and the first part of Burial at Sea.
Elizabeth is not so well drawn with a firearm, as Booker and killed by several blows. With fragile girl easily understands even one soldier splicer. So Elizabeth hidden from the eyes of the enemies, enjoys ventilation shafts, and bypasses the water and broken glass to publish a minimum of noise.Death then turn around the need to replay from the last checkpoint, as notorious Vita Chambers is not yet widespread, and the almighty partner Elizabeth asked.
But at the disposal of the heroine has a crossbow with several types of ammunition. Some darts euthanized opponents, others form a cloud of gas and send multiple enemies to sleep, others create a loud noise and distract patrol. Elizabeth is able to cut down the foe with a single blow from behind.Thanks plasmids girl not only freezes freaks or pits them against each other, but also watching their movements through walls.
Splicers (and not only splicers) demonstrate extraordinary hearing and responding to the slightest rustle. But location is not guilty of small spaces, and offer plenty of opportunities to escape from the importunate pursuers. Except for minor oddities enemies behave predictably.
Weakness of character, a limited supply of ammunition and useless in most cases firearms create a stunning atmosphere. Splicers cause discomfort, and begin to fear. Hollow roar Big Daddy can cause a panic attack and the desire to escape far away without looking back. No longer feel like a king position, by contrast, know how to be a defenseless creation surrounded by madmen. In such circumstances, it is necessary to perform the job and do not forget about finding the money, ammunition and medical kits.
Deal with the passage of additions manages three hours at a high level of complexity. If desired, you can stretch the pleasure, to seek to pass secrets or episode without the possibility of using a deadly weapon.
Diagnosis
History keeps in suspense, makes shiver nervously sincerely sympathize with Elizabeth and watch with interest for the next revelation. Walking through the Rapture (and not only) allow for a fresh feel familiar places as weak creatures. Authors from Irrational Games built a good stealth fighter in unusual scenery and spice it amusing references to famous games of the 90’s. Bioshock fans universe and Thief necessarily to educate.
Pro:
- Interesting story that answers many questions
- Well fitted stealth mechanics thriller
- Exciting atmosphere
Contra:
- Series is not the most successful attempts to stretch the adventure