The long-awaited thirteenth “Final Fantasy” was absolutely not what fans expected. Players sandwiched in a beautiful but narrow corridor, dreamed of returning to the basics: a fantasy story, much to the free world step by step development of the party and fights. In response, publisher Square Enix has released a continuation of Final Fantasy XIII , collecting more criticism.
Nevertheless, after a part of the license came Final Fantasy: The 4 Heroes of Light for Nintendo DS.And, as often happens, the fans exploded rave reviews, they say, that he is the true spirit of “finalki”!Fortunately, the game’s creator, producer Tomoya Asano, decided not to stop there. Resorting to help Silicon Studio (known for talented project 3D Dot Game Heroes for PS3), he released Bravely Default for the portable console Nintendo 3DS, which closely follows the traditions of the earliest games in the series Final Fantasy.
The story begins with the familiar tradition of the four crystals. Crystals of wind, water, fire and earth were tainted some dark force, whereby the basic elements of the world Lyuksendark were sealed.Winds faded, volcanoes erupt, and the earth trembled in earthquakes and covered by numerous faults.
The main movers of the new “crystal” of history – is its heroes. Swain Teese, lost in one of the faults native village and his brother. Priestess crystal wind Agnes, modest girl who grew up in monasticism, while having a strong character and an enviable obstinacy. Daughter of the local lord of the “bad guys”, Edeya, brought up in the tradition of chivalric honor and dignity and who failed to come to terms with the atrocities of his native duchy Eternit. Finally, the most mysterious character of the narrative, an amnesiac womanizer Ringabel.
Despite the simplicity of the overall story studio Silicon Studio failed detailed study of the world and characters. Become a pleasant addition encyclopedia, which includes important information about the universe and its constituents, artfully woven into the character profiles and intriguing synopsis writing about future events inhale the fantasy world the power of our imagination.
Gameplay takes us back to the time of Super Nintendo. Classic game Final Fantasy series were based on elemental concepts. In addition to opposition of fire and water, wind and earth in the fighting, most of the elements of the crystals, on which depended the welfare and integrity of the world, played a crucial role in the story. It was not until the sixth installment of the series where it all faded into the background. However, the developers decided to revive not only the classic setting, but all the good that has been associated with almost forgotten parts not so long ago faded series.
System of professions shone with new colors. On each of the characters can wear an exclusive suit, and these suits for twenty four pieces.
To get a new profession, such as a monk or a white magician, must win a special boss. Profession can combine, connect them to different skills. Nobody will prevent you from being in the skins of the black magician, choose the second profession caster swords, add to the list of active ownership katana skills and applied so serious elemental damage to enemies. Mag-swordsman, archer monk?Easier, what your imagination will suffice.
Levels of development of each profession 14. Job Points are earned after each battle heroes regardless of their usual Experience Points. The number of “points of” often depends more on the enemies, rather than their strength. And because the system of reincarnation is one of the factors catchy game, then you risk not to spend one or two hours traveling back and forth on the roads of the world Bravely Default, pumping party.
In the battles and present interesting special moves and enchanting “appeals”, and spectacular elemental spell. But the trump card of the old-new turn-based combat system features are reflected in the title game, the team and Bravely Default. The bottom line is that each of the four characters before the attack have the choice to spend all the power once, and then rest a few rounds, or save them for a decisive breakthrough.
It is worth to mention the most comfortable part of the game, its flexible adjustment to playing. First allow us to change the ratio of random encounters with the enemies from complete absence of the latter before the scheduled meetings every few seconds movement on the map. This innovation in practice is very useful, especially in the later hours of the game when you have to quickly reach the boiling point of the plot, what to do tedious killing monsters.
But watching and pumping heroes still necessary, unless of course you do not play on easy difficulty.Many bosses are forced not only to work hard, but also completely change the tactics of the team.
We should also talk about the most neobayatelny innovations – social opportunities. Fashionable trends, overcoming common sense, trying to gain a foothold in a new market. The main feature is the integration with the Internet “help each other”, sending the World Network of his best, in his opinion, welcome. The second, much more useful social function – the construction of the city, which falls into the fissure at the beginning of the game. Teese hero with all his characteristic shepherd’s heroism decides to restore his father’s house. This will help him all met relatives (during your walks with the Nintendo 3DS in the pocket through the Street Pass, have the opportunity to recruit volunteers and by the regime Internet Pass).
In the main menu detuning city has everything you need to present the adventure lovers: and shops with all kinds of things useful and much-needed store with weapon skills, and all the best items.
And then there are contradictions in the game mechanics. The fact that at any level of the first generation there forge takes three hour time. At the opening of new areas within this small social paradise it will take 72 hours. But if you Pass’om Street lured to his village a passerby, the number of hours is reduced by half. Three – tripled and so on. As a result, it is possible, without going through the story, not exploring the world, rock the same forge so much that at the very beginning of the game you will have the most powerful weapons available for sale. Conversely, in the absence of Nintendo 3DS owners in the area and without an internet connection, you may miss out on special moves for many days, as this was initially the only worker is not able to quickly develop the necessary skills.
On the visual side in Bravely Default everything is fine. Wonderful art-design cities with receding at bird’s-eye camera, the bright colors of the costumes of characters, well-adjusted effect of stereoscopic 3D. Setting shimmering watercolors, and the characters though are strongly deformed “tadpoles”, but nicely detailed. However monotonous design dungeons spoils the overall impression of the game, but in the end all and causes irritation.
Incidentally, in the final part of Bravely Default lies the catch. At the whim of the writers have to go through again all dungeon, fight the same enemies, and even listen to replays dialogues. Perhaps it is this part scare many away from passing. However, ending the game worth all the anguish and spent dozens of hours.
Lightest component Bravely Default – its musical accompaniment. Job Creative Studio Sound Horizon hits. Shaking symphony metallizmy gash on battles with the bosses. Solemn marches machinations accompany grand marshal and his henchmen. Relaxing and soaking up the atmosphere of towns and villages melodies Lyuksendark world … Sometimes just waiting for the transition to a new location to listen to the next track of Japanese magicians.
Localization in English, on the contrary, causes mixed feelings. First, the quality of voice recordings heavily mangled format console from Nintando. Joke, hold on one card of about four gigabytes many long hours of negotiations. Secondly, the work of the actors. Key characters stories sounded the most dull voice, defiant rejection of a character. Well, that in this case provided the original, Japanese voice.
Length of the main story – about fifty hours. However, the side missions in the game are hardly the most interesting part of it. Almost every job leads to a new profession, that in itself is reward enough.
Side missions harmoniously entered in the plot, and the main dialogues they also sounded.Sometimes you can spend a few hours in search of another entrenched foe, before again returning to the mission of liberation swept crystals from their darkness.
Bravely Default intelligently pushes the point of nostalgia for the good old Japanese role-playing games, simultaneously combining the classic rules and innovations. We must pay tribute to developers, everything is done for the sake of the player: flexible difficulty settings and the ability to completely turn off, accelerate or put the fight on automatic mode. The helpful hints about the danger before each boss’s life much easier. Play new creation Square Enix comfortable and enjoyable. Eyes rejoices landscapes, and his ears are thrilled by the marvelous melodies. Story, thanks to the constant activity of the characters and the world well-written, really passionate, despite its banality, and the system supports the professions interest continually throwing up new versions of their combinations. Let Bravely Default and does not pull on the Under Final Fantasy, but still deserves to continue. This, incidentally, is not far off.
- Nepokidayuschee feeling proper Final Fantasy
- Extensive encyclopedia of the world game
- Strong side missions with a new profession must give at the end of
- Great by the standards of 3DS graphics
- Beautiful, inspiring music
- Fine-tuning skills, the ability to combine with each other profession
- Flexible difficulty settings
- Interesting features for social interaction between players
- Uninteresting main story
- Stereotyped characters and bad actors English localization
- The last third of the game is the repetition of already passed