Reborn ” Thief “is protracted with characteristic protracted development problems. Some elements of the mechanics work anyhow, others only hinder the game, others borrowed from predecessors. In the second half of the campaign you get used to the system and start to enjoy the embezzlement, but pleasant moments bogged down in the quagmire of defects.
The story begins with an attempt to Garrett and his henchmen to get into the house to steal the nobles. On-site potential crime heroes witness a mysterious ritual. After a series of accidents mystical properties of both the thief get into the epicenter of the explosion. The girl seems Garrett, dies, and master thief year lain in a coma, wakes up, only to face a new order in the city.
Plot ruined in the bud. Place orders with a different philosophy and uneasy relationship took a ridiculous Sinister steamed with unsympathetic leader of the rebels. Garrett story step by step is rolled into a personal drama. Thief and then depicts a knight of the Sorrowful Countenance, moaning about the murder of his partner.
Authors like erased from his biography events of the previous parts of the series, not to mention about the changed nature of the hero-cynic. Mystical part of the story is the weakest part of the history that minimizes the fantasy nature of the universe Thief.
But the opportunity to be in the shoes himself a master thief is a genuine delight. Every movement made great hands, whether Garrett opens the door, takes jewelry or admires finds. Create the feeling of Governors hereby thief with his characteristic habits. But gradually passes joy when faced with other decisions of the creators.
Garrett can only cling to some ledges and jump only on certain boxes. And immediately understand what the subject is an interactive, realistic. The hero is not even able to cross through barely distinguished from the land line, if the system does not allow it. Also selectively works vyglyadyvanie around the corner. To a Garret objects can “stick” and to the other – there.
Many missions appear succession of corridors, small rooms and narrow tunnels. Guards a little, but it does not eliminate the need to hide from the watchful eye on the tiny patch. In such circumstances it is important that all elements of the game mechanics worked flawlessly, and this new Thief can not boast. Therefore unpredictable failures are inevitable.
In head-on collisions with the guards Garrett sadly waving a baton and evade attacks. This process quickly becomes boring, and the chance to emerge victorious in the battle at little scrawny thief. So stealth is the trump card of the hero.
Aggravates the situation small number of detours, and some of them are locked up buying the proper tools in the shop. In a game where the hero is forced into a framework silent passage, such ideas seem superfluous. Sometimes Garrett leaves no choice, and he should be scolded by a single path to the goal. Dividing the story missions on a sequence of mini-levels even more frustrating.
In addition, the Thief is a city open to free inquiry. However, it looks like a huge gray maze in the study of problems with which the sample interactive objects are particularly acute. Also on the way Garrett arise not only patrol, but constant load every few meters, because of what to look for and perform side quests want the least.
All these drawbacks make meaningless numerous difficulty settings. In Thief, you can create additional difficulties Garrett until ban anyone gets the eye. But this only leads to more frequent use of trial and error. Disabling designator and other assistants are not particularly valuable, since there are no former scope and diversity of ways of passing.
With all the problems Thief somehow on his feet. After prolonged habituation obtained cope with wayward management and wade in remote places without much hassle. Worth putting up with a thinner scale and buy a number of improvements, and begin to penetrate drawling charm thieves life.
Enemies behave more or less adequate for the stealth fighter. They allow you to trace the hero itself around your finger, but are sensitive to background noise. It is necessary to look at his feet and avoid broken glass. Dogs and birds can smell a thief and immediately attracted the attention of the guards.Garrett actively uses a variety of arrows for the bow and tools to extinguish the torches and befuddle protection.
A new ability called “Focus” highlights important objects within sight or slows down time during battles.Climb walls hero helps the grappling hook. Ability to disarm traps and prolazili through the ventilation passages are also needed. Finally, buying accessories and arrows worth the money that stimulates the collection of jewelry. Unique works of art sent to Garrett’s personal collection at its base, but to produce them have to solve various puzzles.
The fifth mission campaign receives an injection of adrenalin when Garrett finds himself in an abandoned house crazy. Despite the secondary mission is remembered oppressive atmosphere and deafening silence in which you start to be afraid of his own shadow.
Exterior view of the whole game is not satisfactory. Constant load annoying, and the levels did not differ in large spaces, but all the plot locations are decorated beautifully. Houses and brothels stunning beautiful decoration. Factories and abandoned buildings, on the contrary, driving into depression dilapidated walls and disruption. But the city’s neighborhoods differ from each other except that the names. They have no personality. The city is boring with the same type settlement houses and streets.
The game may scare many wanting to explore or to meet with Garrett. Stumble on selective interactivity and constant load in the city, as well as to spin in tight corridors without possibility of avoiding an obstacle – not a pleasant one, especially in a tense stealth-shooter game. Maudlin story for a couple with a ruined universe only aggravate the process of acquaintance with the new Thief.
“Thief” is revealed only to the patient fans who diligently collect an arsenal of gadgets that take the specific rules of the game and ready to learn every inch of locations. As a reward awaits them the joy of thieves craft classes and a large collection of values.
- A good implementation of hand movements protagonist
- In the second half of the game can be a fun game of hide and seek
- Many well-hidden secrets
- Atmospheric, albeit secondary mission in a lunatic asylum
- Excellent design of key locations
- Disgusting story
- Horrible incarnation interesting universe
- Problem acrobat leads to annoying situations
- Often have to work in very limited space
- Constant load in the open City minimize the value of this component
- Unsuccessful staged segments and the final battle
- Same type design of urban neighborhoods